![]() Warden's Maturation passive is awesome: "When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.Note: you can make a good argument for focusing on Weapon Damage and using Jewels of Misrule I just didn't do it that way :) Targets Echoing Vigor and Soothing Spores scale off your offensive stats. The HoT from Polar Wind scales off of your Health pool. Therefore, Longfin for food and Stam recovery for jewelry enchants. Some important slottables for this build:īecause we're doing a lot of healing we're focusing on max stats. enchants: reinforced (chest), 3 x well-fitted, 3 x sturdy.medium: shoulders, hands, feet (monster + agony).heavy: head, chest, legs (monster + mara's balm).The Animal Companions skill-line is the first out of three Warden focused. In addition to powerful abilities, you can also select passives that increase your damage and sustain capabilities even further. Bloodspawn - quick follow-up dawnbreakers Description: The Animal Companions skill-line is part of the Warden toolkit and has a focus on pets and offensive abilities.Immolator Charr - 10s cc immunity when put below 50% health.Magma Incarnate - resource recovery + team support.Rush of Agony - sharpened Maul (frontbar).You want to set yourself up by making sure Forward Momentum and Expansive Frost Cloak are up and then if you've got enough ultimate use Permafrost, otherwise go for the Dawnbreaker combo. I've tried to choose skills that focus on snaring enemies and keeping myself and the team alive. Several of these skills could be changed for their alternate morphs: Northern Storm, Resolving Vigor, Rally, Ice Fortress, Bird of Prey, Arctic Blast, Subterranean Assault, etc.Soothing Spores could be swapped for Lotus Blossom.Turn-Evil could be replaced by Arctic Blast. ![]() 70% enemy movement 1700dps -10% damage for team applies chilled status +30% speed 4s snare immunity minor evasion while slotted Permafrost keeps enemies in place so your team can finish them off, and applies the chilled effect which is helpful for Occult Overload.īurst Heal + HoT magicka based scales off of max health The back-bar is all about heals and damage resistances. +20% damage minor endurance 4s snare immunityĢs fear reduce damage by 5% minor enduranceīackbar - keep team alive through the burst The front-bar is all about closing the gap and snaring. Skills Frontbar - close the gap and snare Here's a Superstar shot of everything put together swap to backbar and heal through the counterattack.use Turn Evil and Permafrost to hold them all in place while the team ulti-dumps on them.use Rushing Agony + Stampede to charge in and pull enemies together.
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